NETS 2
Design and Develop Digital-Age Learning Experiences and Assessments
A. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
EXAMPLE: Instructional Materials Project
D. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
EXAMPLE: Activote Quizzes
Design and Develop Digital-Age Learning Experiences and Assessments
A. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
EXAMPLE: Instructional Materials Project
REFLECTION
D. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
EXAMPLE: Activote Quizzes
REFLECTION